I have some files that fix bugs in Legends of Ancient Arabia (LoAA), an old Warlords mod for Civilization 4. The file LoAA-patch8.zip fixes these issues: * Random map players are fixed. With the file, all nine tribes playable by the human are available in random maps, with the same tech tree that the scenario has. * Workers can now build windmills * Random map generators will now add LoAA-specific resources to maps * Four random map generators, all PerfectWorld variants (SandBar, SandBarMoreIslands, TotestraDry, and Totestra) added. * New map for LoAA; game now has two scenarios. Also included are spoilers for this new map. * The "Arabian Merchant" unit is too powerful to be built an unlimited number of times (it allows you to have a "great merchant" every two or three turns). The unit can now only be built three times. Note: While the player can request another Arabian Merchant to be built after the third one, subsequent units are built then immediately removed from play (with an event log message). While this is a little clunky, it's done this way to minimize the performance hit. For people who want the old behavior of unlimited Arabian merchants: Remove the Assets/Python/CvEventManager.py file before applying the patch. To use: * Make a backup of the Ancient Arabia directory tree * Extract the files here in the "Warlords/Mods/" folder, where the Ancient Arabia directory is located. Make sure to overwrite ("Copy and replace") files in the "Ancient Arabia" directory. This will overwrite files to fix some bugs in LoAA. Note that LoAA-patch8 is a patch against the 2007 release of LoAA (there is no need to apply patch1, patch2, patch3, patch4, etc. first). After applying this patch, if a given random map has more than nine players, some tribes will be played more than once; best to keep the number of players to nine or less. - Sam Trenholme Friday July 13, 2012