This patch simply makes the default map one I know well and allows smaller and bigger maps than a stock FreeCiv build. Note that the client is buggy with tiny 18x18 maps, since the client (incorrectly) assumes that a given piece of terrain is shown only once. - Sam --- freeciv-1.14.0/common/map.h.orig Sun Mar 23 01:05:20 2003 +++ freeciv-1.14.0/common/map.h Sun Mar 23 01:05:51 2003 @@ -573,15 +573,15 @@ #define MAP_MIN_HUTS 0 #define MAP_MAX_HUTS 500 -#define MAP_DEFAULT_WIDTH 80 -#define MAP_MIN_WIDTH 40 -#define MAP_MAX_WIDTH 200 +#define MAP_DEFAULT_WIDTH 40 +#define MAP_MIN_WIDTH 18 +#define MAP_MAX_WIDTH 255 -#define MAP_DEFAULT_HEIGHT 50 -#define MAP_MIN_HEIGHT 25 -#define MAP_MAX_HEIGHT 100 +#define MAP_DEFAULT_HEIGHT 32 +#define MAP_MIN_HEIGHT 18 +#define MAP_MAX_HEIGHT 255 -#define MAP_DEFAULT_SEED 0 +#define MAP_DEFAULT_SEED 8675309 #define MAP_MIN_SEED 0 #define MAP_MAX_SEED (MAX_UINT32 >> 1)