This patch simply makes the default map one I know well and allows 
smaller and bigger maps than a stock FreeCiv build.  Note that the
client is buggy with tiny 18x18 maps, since the client (incorrectly)
assumes that a given piece of terrain is shown only once.

- Sam

--- freeciv-1.14.0/common/map.h.orig	Sun Mar 23 01:05:20 2003
+++ freeciv-1.14.0/common/map.h	Sun Mar 23 01:05:51 2003
@@ -573,15 +573,15 @@
 #define MAP_MIN_HUTS             0
 #define MAP_MAX_HUTS             500
 
-#define MAP_DEFAULT_WIDTH        80
-#define MAP_MIN_WIDTH            40
-#define MAP_MAX_WIDTH            200
+#define MAP_DEFAULT_WIDTH        40
+#define MAP_MIN_WIDTH            18
+#define MAP_MAX_WIDTH            255
 
-#define MAP_DEFAULT_HEIGHT       50
-#define MAP_MIN_HEIGHT           25
-#define MAP_MAX_HEIGHT           100
+#define MAP_DEFAULT_HEIGHT       32
+#define MAP_MIN_HEIGHT           18
+#define MAP_MAX_HEIGHT           255
 
-#define MAP_DEFAULT_SEED         0
+#define MAP_DEFAULT_SEED         8675309
 #define MAP_MIN_SEED             0
 #define MAP_MAX_SEED             (MAX_UINT32 >> 1)
 
