Basically Slump is a fork of SLIGE that is optimized for making FreeDoom maps. In particular, Slump only places monsters that the FreeDoom artists have drawn in to maps; this way one can play FreeDoom without feeling that the game is incomplete.
The current version of Slump is version 0.002.04 (click on link to download; GPG sig). A changelog and links to previous versions is at the bottom of this page. Also available is a sample FreeDoom/Doom2 wad file (generated with "slump -seed 1").
Slump is relesed under the GPL with two optional requests added to the license:
Copyright 2000 David Chess; Copyright 2005 Sam Trenholme Slump is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. Slump is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Slump; see the file GPL. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Additionally, while not required for redistribution of this program, the following requests are made when making a derived version of this program: * Slump's code is partly derived from the Doom map generator called SLIGE, by David Chess. Please inform David Chess of any derived version that you make. His email address is at the domain "theogeny.com" with the name "chess" placed before the at symbol. * Please do not call any derivative of this program SLIGE.Here is the changelog for older releases of Slump:
There are a lot more sunny rooms, making the game less claustrophobic
There are a lot more puzzles (keys, switches to push, etc), and much more branching of the rooms; this makes for more puzzle-oriented maps as opposed to Slige's hack-n-slash maps.
This is Slige build 485 changed so that the maps are more sunny and puzzle-oriented (see above patch).
Additionally, the random number generator has been fixed so that it generates the same maps regardless of the level of optimization used to compile Slump.
This is Slump 0.001 with the following updates:
Only FreeDoom monsters put in maps
Progression of monsters (monsters get nastier as the level number goes up)
Defaults to making 30 levels with dm starts and no monsters in secrets
Default number of rooms: 7
Default seed: 1 (instead of the time; use -seed to make other maps)
This is Slump 0.002 with the following updates:
Fixed errors in COPYING doc.
SLINFO LMP now has version/serial/patchlevel + seed
Default seed is now time % 1000 (1-999); seed can only be set from 1-1001 on the command line
Make sure each level has a single-barrel shotgun at the start; this takes care of the earlier levels (since the HMA calculator assumes the player always has a basic shotgun), and gives a player who respawns after dying a little more than a pea shooter.
Minimum number of rooms is now 2; maximum is 37. I won't allow more rooms until I can set things up so maps are more likely in bigger levels.
I have contacted David Chess and he has given me permission to GPL his SLIGE code. There are two non-mandatory requests added to the license to honor DC's wishes. All programs have been relicensed with the GPL.
This version generates the same wads on little-endian and big-endian systems if the program is compiled with the ENDIAN_BIG flag on big-endian systems.
Changed how monsters/health/ammo are alculated to make it so a level created in isolation (slump -map17 -seed 1, for example) now makes the same map as map17 in slump -seed 1.