This is both a version of FreeDoom 0.7 (the most recent version of
FreeDoom compatible with dengine 1.8.6; note that newer versions of
FreeDoom are compatible with newer versions of dengine) modified to use
random maps and the random map generator used to make those random maps.
The file DOOM2.WAD is the modified FreeDoom 0.7 wadfile (for any engine
with Doom2 support; note that ancient versions of Doom may have Visplane
errors); ObHack.exe and the other files are the random map generator.

In addition to replacing FreeDoom's maps with random maps, I have:

* Changed the title screen to make it clear this is not an official
  version of FreeDoom

* Music updates:
  1. MAP03 (d_countd) copied to MAP13 (d_doom2)
  2. MAP09 (d_in_cit) copied to MAP21 (d_count2)
  3. MAP17 (d_stlks3) copied to MAP27 (d_romer2)
  4. MAP28 (d_tense)  copied to MAP08 (d_ddtblu)
  5. MAP12 (d_theda2) now uses FreeDoom's 
     scragadelic/reflection_scrag.mid theme.
     
* Updated the Zombieman and Shotgun Guy graphics to use the 
  FreeDoom 0.9 versions

* Updated RSKY2 as per http://www.doomworld.com/vb/post/1393422

* Updated the Imp to be the version of Raymoohawk's serpentide at
  http://www.doomworld.com/vb/post/1396110
  
* Updated one tree to use Sergeant_Mark_IV's SMITA0 contributed at
  http://www.doomworld.com/vb/freedoom/72566-my-smita0-sprite/

* ObHack level markers in DOOM2.WAD are now pictures of a fire I 
  took in 2014 (including a 64x64 texture I made of the fire's smoke)

* Waterfall texture on DOOM2.WAD is now ObHack's blue waterfall

The DOOM2.WAD is a drop-in replacement for ID's DOOM2.WAD file, and
includes open-source versions of all the resources to play Doom using
an engine, such as dengine:

	http://dengine.net/

The source code for ObHack.exe:

	http://samiam.org/slump/ObHack-src-006b-pl1.7z

How to make the maps:

Using the supplied CONFIG.cfg and the seed "2FreeDoom1" (without the
quotes), one can generate the same maps as supplied in the wadfile.

Only nine of the maps (MAP12-MAP20) generated this way are in the wad,
to save compressed space.  The other maps:

Map	Is a copy of
MAP01	MAP12
MAP02	MAP13
MAP03	MAP14
MAP04	MAP15
MAP05	MAP16
MAP06	MAP17
MAP07	MAP18
MAP08	MAP19
MAP09	MAP20
MAP10	MAP14
MAP11	MAP13
MAP21	MAP12
MAP22	MAP13
MAP23	MAP14
MAP24	MAP15
MAP25	MAP16
MAP26	MAP17
MAP27	MAP18
MAP28	MAP19
MAP29	MAP20
MAP30	MAP12
MAP31	MAP15
MAP32	MAP12

